However, the TDA style models, of which there are probably hundreds of variants, generally do work well. Many models, especially the older ones like the default models do not look nice when you try to render them with Ray-MMD. ![]() Choosing the right models to use with Ray-MMD I will be using some terminology and concepts introduced in the last part but this article can otherwise be read on it own. But if you did not, no matter as this part will deal specifically with the application of fill lights in a Ray-MMD environment. Welcome back if you’ve read Part 1 of this series.
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